usatoday.com# 'Call of Duty' studio Infinity Ward shows how the next installment of the popular shooter franchise will have improved graphic firepower in this behind the scenes video.
Want a good idea of how the new Call of Duty: Ghosts will look on the new Xbox One and PlayStation 4?
Infinity Ward has a behind the scenes video that compares 2011's Call of Duty: Modern Warfare 3with Ghosts, which is due Nov. 5.
STORY: The 'Ghost'
story.
Some of the tech boosts include
increased texture resolutions thanks to an exponentially higher polygon count
on trees, rocks, mountains, soldiers and weapons. "You can even see the
dirt beneath their fingernails," said executive producer Mark Rubin during
our recent trip to Infinity Ward's new studio.
Displacement mapping
increases the number of polygons dedicated to objects as the player moves
through the game. And another technology called Sub D smartly does all this in
real time, smoothing edges on leaves, guns, helmets and anything else to
eradicate that blocky look that has always been a hallmark that can suspend
belief for some players.
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