CRIMINALLY FUN.
→ MAY 23, 2013 No single part of American history is more intertwined with legend and lore
than the post-Civil War west. As more settlers ventured towards the Pacific
coast, so too did tales rise of roadside bandits, shantytowns full of outlaws,
and bold robberies of mythical riches – making it an amazing period to
explore in a game. Call of Juarez: Gunslinger jumps into it guns blazing, weaving an interesting story that rarely takes
its exaggerated history or borderline comedic violence seriously. In fact, one
of the best things about it is how it readily embraces its main character’s
falsehoods and turns them into a part of the gameplay. That, combined with its
surprisingly pretty cel-shaded art style, allows Gunslinger to successfully
stand out in a crowded genre primarily full of military shooters.
When old bounty hunter Silas Greaves
stumbles into a saloon and finds some folks willing to listen to long-winded,
exceptionally well voice-acted retellings of his exploits spanning decades, we
flash
MAY 22, 2013
COLIN MORIARTY SAYS
Great Tales with Multiple Endings:
back and act out
self-aggrandizing versions of his adventures. These stories often include the
most infamous actors in these anarchic lands, like Butch Cassidy and Jesse
James, and they play out in enjoyable bursts of grueling firefights interrupted
by well-made comic book-style panels – and inexcusably long loading times.
Then Greaves is called out for a lie by
his audience in the bar, and in a clever twist of gameplay, the actual action
is affected around you. Enemies appear and disappear mid-story, new avenues
through a stage open up as the narration demands, and you even go back to the
beginning of certain missions to see how it actually went down. For instance,
while exploring a mine Greaves’ narration describes how he passed through an
entrance lined with dynamite, so we have to do that too. But it afterward turns
out that never actually happened, so we’re returned to the beginning to see how
he actually broke in. Greaves is your typical unreliable narrator, and
Gunslinger’s clever approach to telling its story keeps the five-to-seven hour
campaign fresh and fun, even when it repeats itself with more truthful
variations of the same levels.
Thankfully, Gunslinger’s action is a lot
of fun, and its gunplay is extremely satisfying. Enemy AI – whether we’re talking
about fellow outlaws, Indians or other inhabitants of the West – is intelligent
and aggressive enough to keep things interesting, but also vacant enough that
clipping consecutive foes with well-aimed headshots is fairly simple. This is
in no way a serious or hardcore shooter; it readily emphasizes its arcadey
feel. But there's also depth to be found in is its addicting leveling system,
with XP bonuses that reward headshots, unique kills and general carnage at a
constant clip. This experience, in turn, is morphed into points that can then
be spent in one of three skill trees that give you specialization bonuses
spanning each pistol, shotgun, and rifle in Greaves’ arsenal, an uncommon and
welcome addition to a shooter such as this.
Regrettably, Gunslinger’s mandatory
dueling system is borderline nonsensical and immersion-breaking. The idea is to
focus a reticle on an enemy while maneuvering your hand to draw your sidearm
quickly. But it seemed to play out randomly each time, with diverging outcomes
even when I utilized identical technique, and accidental success feels as
unrewarding as unavoidable failure is frustrating. I’d rather face a dozen of
the more traditional boss fights, in which a powerful enemy with a health meter
and a special weapon or skill comes at you. At least there I could win if I
shot well.
Apart from its story-driven campaign and
its two separate endings – giving you a reason to play through the final
mission a second time, should you choose -- there are two other modes for you
to mess around with in addition to finding collectible cards chock-full of
fascinating historical information strewn about each stage. One mode is aptly
called Arcade Mode, a score-driven romp through the campaign’s stages where the
idea is to kill as many enemies as you can as quickly as you can to generate a
high score. That one's good. The other, unfortunately, is based on the dueling,
and is thus a waste of time.
Gunslinger has no multiplayer
functionality, but it doesn’t quite need it. It understands what it is – a fun
distraction to acquire on your downloadable service of choice – and in no way
expects you to spend more than a few days with it. And that’s totally okay.
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THE VERDICT
Call of Juarez: Gunslinger has a lot of charm in its
short but appropriately wild Old Western campaign, with an excellent
storytelling twist and fast-paced arcadey gunplay against wily black-hats. Why
it puts such emphasis on its broken dueling mechanic is confounding, and its
ludicrous load times and occasional crashes are marks against it, but the good
beats out the bad and the ugly.
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